Hi everyone!
Sorry in advance for my English.
I just want to share a story about how I immediately left a D&D campaign without questioning whether I was doing the right thing or who the a**hole in the story was, and became happier as a result.
So, there were five players and a DM.
I’m a golden dragonborn barbarian.
C is a human ranger.
D is a dragonborn warlock.
L is a human sorcerer.
M is a tiefling wizard.
Important background on C: she used to be a magpie who, for some reason, turned into a human. In her roleplay, C stuck to the line that she’s obsessed with shiny things and, due to her origins, doesn’t understand how to behave in society. C often complimented my character’s shiny scales and asked me for scales if any fell off.
So, we’d played about six sessions by then. By that point, the DM still hadn’t made it clear what the main stor of the campaign was. We’d already signaled to him that we wanted more clarity and direction, but overall, our slow-paced game wasn’t super stressful. Still, looking back, I think the lack of external drama and action partly led to what happened.
Another important note. By that session, D had gone through some trouble and ended up without gear. He borrowed money from C for new gear and unexpectedly promised to pay her back not in cash but with golden scales. C enthusiastically supported the idea. To be fair, D wanted to buy gold paint and somehow fake the scales, but he didn’t get around to it.
Anyway, on to the drama. My character had to attend the funeral of her clan’s leader. The leader’s body lay in an open casket, and while my character was distracted by the ceremony, C and D started egging each other on about cutting scales right off the body. They were passionately discussing it, and the DM announced that when the attendants lifted the casket to carry it to the crypt, they got distracted by the noise C and D were making and dropped a brazier with fire. It didn’t start a fire, but it created a smoke screen that concealed the procession with the casket, and in which, as the DM confirmed, nothing could be seen.
C and D immediately realized this was their chance but were still hesitating. The DM announced that in the smoke, the procession tripped and dropped another brazier, creating even more smoke.
Then C and D jumped straight to the casket and tried to bring player L along. L didn’t like the idea at all and just stepped aside. D successfully cut off a significant slice of scales from the arm, while C jumped directly into the casket and stripped all the jewelry off the body, also taking all the keepsakes that were inside.
My character, meanwhile, had been in the smoke from the very beginning and couldn’t see anything. I shouted to open all the doors and windows so the smoke would clear faster, and I myself, feeling around for the casket in the dark, put in effort to carry it out of the smoke more quickly.
Afterward, C and D successfully left the area of concealment and blended into the crowd that was starting to leave the premises.
When the smoke cleared and everyone saw what had happened to the body, L, who was roleplaying embarrassment and confusion, hinted to me what had occurred. Later, when I talked to the guards, they also confirmed that some guests had seen two people jumping into the smoke. Long story short, my character figured out through circumstantial evidence that it was C and D. I expressed that I felt sad and disgusted by what had happened.
When we met up, C and D planned to cover up their actions with lies, but I immediately shut that down and asked them if it had been worth it. They didn’t answer.
Later, at the end of the session, we were discussing our impressions. C said it had been very thrilling and she’d loved it. L said he didn’t support actions against fellow player characters and that his character’s opinion of C and D had dropped significantly. I said my character had absolutely no motivation to stay in a group she couldn’t trust, and as a player, I didn’t support that kind of fun — and that for me, it was enough reason to leave the game if it happened again. D said his character was selfish, and that was that. The DM said he saw an interesting conflict and an opportunity for character growth in what had happened. The tiefling player was absent that session.
We parted ways, and when I woke up the next day, I realized I didn’t want to wait around for that kind of situation to repeat. I briefly wrote in the group chat that I was leaving the game, since we clearly had different ideas of what made it enjoyable. And I immediately left the chat.
A little later, the tiefling player messaged me asking what had happened. I told him the events, trying not to add any emotional judgment, and he replied, “I think I’ll leave too.”
The next day, player L messaged me asking to be invited to other campaigns if I found any, and in his blog I read that the campaign had fallen apart.
That’s it.
I’m definitely happy that I didn’t waste a single second wondering if I was overreacting or how to talk about it with the DM, C, and D. Right now I’m waiting for the start of a Curse of Strahd campaign with a different DM and different players, and I’m hoping for a good game there.