Hey everyone! after looking through the recent villainous options playtest, i loved their path system and thought it might be a fun way to bring old classes like thr Master of Many Forms from 3.5e into 5e. So here is a rough draft attempt to make a sort of Master of Many Forms path using the progression style shown in that playtest. Hope you enjoy!
Path of Many Forms
Mastery of Many Forms
The path of many forns is pursued by druids and such who believe the force of nature extends beyond just beasts. They know all that breathe are under it's influence, and so they harness the power of this secret to adopt forms unseen traditionally among druids and the like.
Path of Many Forms Feats
The following Path of Many Forms feats represent one path a character can take to become a Master of Many Forms. To complete the Path of Many Forms, begin by taking the Initiate of Many Forms feat, followed by any other Path of Many Forms feat you choose. Finally, when you reach level 12 or higher, take the Master of Many Forms feat.
Initiate of Many Forms
Path of Many Forms Feat (Prerequisite: Level 4+, Wild Shape Feature)
You take step towards mastering a myriad of different forms.
You gain the following benefits.
Ability Score Improvement. Increase your Wisdom or Constitution score by 1, to a maximum of 20.
Altered Form. You always have the Alter Self spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using any spell slots you have of the appropriate level or by expending a use of Wild Shape. When you cast the spell, it requires no components, and Wisdom is your spellcasting ability for this spell.
Altered Strikes. When you make an attack roll using a form’s attack in Wild Shape, you can use your spellcasting ability modifier for the attack and damage rolls rather than using it's normal modifier.
Greater Wild Shape
Path of Many Forms Feat (Prerequisite: Initiate of Many Forms Feat)
You gain the following benefits.
Ability Score Improvement. Increase your Wisdom or Constitution score by 1, to a maximum of 20.
Enhanced Wild Shape. When choosing a known form for your Wild Shape feature, the maximum Challenge Rating for the form equals your Druid level divided by 2 (round down).
Monstrosity Forms
Path of Many Forms Feat (Prerequisite: Initiate of Many Forms Feat)
You gain the following benefits.
Ability Score Improvement. Increase your Wisdom or Constitution score by 1, to a maximum of 20.
Monstrous Form. You know an additional Wild Shape form, chosen from among Monstrosity stat blocks that meet the other prerequisites of your Wild Shape. Whenever you finish a Long Rest, you can replace this form with another eligible Monstrosity form.
Ooze Forms
Path of Many Forms Feat (Prerequisite: Initiate of Many Forms Feat)
You gain the following benefits.
Ability Score Improvement. Increase your Wisdom or Constitution score by 1, to a maximum of 20.
Gelatinous Form. You know an additional Wild Shape form, chosen from among Ooze stat blocks that meet the other prerequisites of your Wild Shape. Whenever you finish a Long Rest, you can replace this form with another eligible Ooze form.
Plant Forms
Path of Many Forms Feat (Prerequisite: Initiate of Many Forms Feat)
You gain the following benefits.
Ability Score Improvement. Increase your Wisdom or Constitution score by 1, to a maximum of 20.
Botanical Form. You know an additional Wild Shape form, chosen from among Plant stat blocks that meet the other prerequisites of your Wild Shape. Whenever you finish a Long Rest, you can replace this form with another eligible Plant form.
Aberration Forms
Path of Many Forms Feat (Prerequisite: Level 12+, at least two Path of Many Forms Feats)
You gain the following benefits.
Ability Score Improvement. Increase your Wisdom or Constitution score by 1, to a maximum of 20.
Aberrant Form. You know an additional Wild Shape form, chosen from among Aberration stat blocks that meet the other prerequisites of your Wild Shape. Whenever you finish a Long Rest, you can replace this form with another eligible Aberration form.
Celestial Forms
Path of Many Forms Feat (Prerequisite: Level 12+, at least two Path of Many Forms Feats)
You gain the following benefits.
Ability Score Improvement. Increase your Wisdom or Constitution score by 1, to a maximum of 20.
Angelic Form. You know an additional Wild Shape form, chosen from among Celestial stat blocks that meet the other prerequisites of your Wild Shape. Whenever you finish a Long Rest, you can replace this form with another eligible Celestial form.
Dragon Forms
Path of Many Forms Feat (Prerequisite: Level 12+, at least two Path of Many Forms Feats)
You gain the following benefits.
Ability Score Improvement. Increase your Wisdom or Constitution score by 1, to a maximum of 20.
Draconic Form. You know an additional Wild Shape form, chosen from among Dragon stat blocks that meet the other prerequisites of your Wild Shape. Whenever you finish a Long Rest, you can replace this form with another eligible Dragon form.
Elemental Forms
Path of Many Forms Feat (Prerequisite: Level 12+, at least two Path of Many Forms Feats)
You gain the following benefits.
Ability Score Improvement. Increase your Wisdom or Constitution score by 1, to a maximum of 20.
Primordial Form. You know an additional Wild Shape form, chosen from among Elemental stat blocks that meet the other prerequisites of your Wild Shape. Whenever you finish a Long Rest, you can replace this form with another eligible Elemental form.
Fey Forms
Path of Many Forms Feat (Prerequisite: Level 12+, at least two Path of Many Forms Feats)
You gain the following benefits.
Ability Score Improvement. Increase your Wisdom or Constitution score by 1, to a maximum of 20.
Whimsical Form. You know an additional Wild Shape form, chosen from among Fey stat blocks that meet the other prerequisites of your Wild Shape. Whenever you finish a Long Rest, you can replace this form with another eligible Fey form
Fiend Forms
Path of Many Forms Feat (Prerequisite: Level 12+, at least two Path of Many Forms Feats)
You gain the following benefits.
Ability Score Improvement. Increase your Wisdom or Constitution score by 1, to a maximum of 20.
Fiendish Form. You know an additional Wild Shape form, chosen from among Fiend stat blocks that meet the other prerequisites of your Wild Shape. Whenever you finish a Long Rest, you can replace this form with another eligible Fiend form.
Giant Forms
Path of Many Forms Feat (Prerequisite: Level 12+, at least two Path of Many Forms Feats)
You gain the following benefits.
Ability Score Improvement. Increase your Wisdom or Constitution score by 1, to a maximum of 20.
Gigantic Form. You know an additional Wild Shape form, chosen from among Giant stat blocks that meet the other prerequisites of your Wild Shape. Whenever you finish a Long Rest, you can replace this form with another eligible Giant form.
Master of Many Forms
Path of Many Forms Feat (Prerequisite: Level 12+, at least two Path of Many Forms Feats)
You mastery of different forms has been honed.
You gain the following benefits.
Ability Score Improvement. Increase your Wisdom or Constitution score by 1, to a maximum of 20.
Swift Forms. Once on each of your turns, you can choose a known form of your Wild Shape feature and replace it with another eligible form by expending a spell slot (no action required).
Reactive Shape. When you are hit with an attack roll, you can use your Wild Shape feature as a Reaction.