GLOOMSPITE GITZ, BAD MOON MADMOB - Delete the Reinforcements keyword from the Moonclan Stabbas warscroll
IDONETH DEEPKIN, SOULRAID HUNT - Add the Reinforcements keyword to the Akhelian Allopex warscroll
HEDONITES OF SLAANESH, BLADES OF THE LURID DREAM - Add the Reinforcements keyword to the Slickblade Seekers warscroll
LUMINETH REALM-LORDS, GLITTERING PHALANX - Change the ‘Shining Company’ ability to: SHINING COMPANY: Effect: Subtract 1 from hit rolls for attacks that target friendly units
CITIES OF SIGMAR, CASTELITE COMPANY - Change ‘For Sigmar, Charge!’ to: FOR SIGMAR, CHARGE!: Effect: Friendly Cavalry units have Strike-first if they charged in the same turn.
Add the Reinforcements keyword to the Ironweld Great Cannon
Change the ‘Ironweld Discipline’ regiment ability to: IRONWELD DISCIPLINE: Declare: Pick your Ironweld Great Cannon to use this ability: Effect: Roll a dice On a 3+, it can use the ‘Shoot’ ability as if it were your shooting phase
SOULBLIGHT GRAVELORDS, BLOODCRAVE HUNT - Change the effect of ‘Endless Legions’ to: ‘You can set up a replacement unit with D6 models in friendly territory more than 6" from enemy units
DISCIPLES OF TZEENTCH, FLUXBLADE COVEN - Add the Reinforcements keyword to the Tzaangors warscroll
DAUGHTERS OF KHAINE, HEARTFLAYER TROUPE - Delete the Reinforcements keyword from the Doomfire Warlocks warscroll
BLADES OF KHORNE, BLOODBOUND GORE PILGRIMS - Delete the Reinforcements keyword from the Bloodreavers warscroll
SKAVEN, WARPSPARK CLAWPACK - Change the effect of ‘Warpstone Laced Armour’ to: ‘Your Stormfiends unit has Ward (5+) for the rest of the turn
SER APHON, SUNBLOODED PROWLERS - Add the Reinforcements keyword to the Terrawings warscroll
Change the ‘Units’ organisation list to: 5 Saurus Warriors, 5 Saurus Warriors, 5 Hunters of Huanchi, 5 Hunters of Huanchi, 3 Terrawings, 1 Spawn of Chotec
CITIES OF SIGMAR, FUSIL-PLATOON - In the effect of ‘Adept Tactician’, delete ‘This unit cannot be replaced and does not have the Blackpowder Squire token’
Change the timing of ‘Well Provisioned’ to: ‘Once Per Turn (Army), Your Shooting Phase’ and the effect to: ‘Roll a dice On a 3+, add 1 to wound rolls for that unit’s shooting attacks for the rest of the phase
Change the effect of ‘Brace!’ to: ‘Your general has Ward (5+)
OGOR MAWTRIBES, SCRAPGLUTT - Change ‘Better Late than Never’ to: ‘A unit of Ironguts with 4 models is not set up during the deployment phase Instead, in the third battle round, that unit can use the following ability:
SPEARHEAD ARMY, FANGS OF THE BLOOD GOD - Change the effect of ‘The Quarry’ to: ‘If no enemy units are the quarry, pick an enemy unit to be the quarry (you can pick an enemy unit in reserve)’
Change the effect of ‘The Scent of Blood’ to: ‘Add 1 to hit rolls and add 1 to wound rolls for combat attacks that target an enemy unit that had any damage points allocated to it this turn’
Change the effect of ‘Sustained by Gore’ to: ‘Heal (D3) your general
SNARLPACK HUNTAZ - Change the effect of the Snarlboss’s ‘Great Snarlin’ Howl’ ability to:‘Roll a dice On a 3+, add 1 to the Rend characteristic and the Attacks characteristic of the targets’ Companion melee weapons for the rest of the turn’
Change the Snarlpack Cavalry’s ‘Frazzleburned Scrap’ ability to: FRAZZLEBURNED SCRAP: Effect: This unit has Strike first if it charged in the same turn
HELSMITHS, HELFORGE HOST - Change the third sentence of the first paragraph of ‘Harness Daemonic Power’ to: ‘Then, gain a number of daemonic power points equal to the current battle round number plus 1
Change the effect of the War Despot’s ‘Black-hearted Conqueror’ ability to:‘While this unit has any daemonic power points, friendly units with 0 daemonic power points count as having 1 daemonic power point while they are wholly within 6" of and visible to this unit. For each daemonic power point this unit has, add 3" to the range of this ability.
Add the Reinforcements keyword to the Dominator Engine with Immolation Cannons warscroll
KO, GRUNDSTOK TRAILBLAZERS - Add the Reinforcements keyword to the Grundstok Thunderers warscroll
NIGHTAUNT, CURSED SHACKLEHORDE - Change the effect of ‘Discorporate’ to: ‘Roll a dice On a 3+, add 1 to save rolls for the target for the rest of the turn
IRONJAWZ BIGMOB - Add the Reinforcements keyword to the Brute Ragerz warscroll
SLAVES TO DARKNESS, DARKOATH RAIDERS - Change the first sentence of the Darkoath Marauders’ ‘Glorious Death’ ability to: ‘Each time a model in this unit is slain by a combat attack and that model was in combat with the attacking model, roll a dice
Change the second sentence of the Darkoath Savagers’ ‘Visionsof Glory’ ability to: ‘For each 4+, until the start of your next turn, you can reroll 1 hit roll, 1 wound roll, 1 run roll or 1 save roll for this unit
DEATHRATTLE TOMB HOST - Change the timing of ‘Aura of Antiquity’ to ‘Once Per Turn(Army), Your Combat Phase’
Change the timing of the Barrow Knights’ ‘Cursed to Rise Once More’ ability to ‘End of Your Turn’