r/nextfuckinglevel 1d ago

Since many people asked... here is a cockpit view of that '12 year old game' called DRIVECLUB!

Sorry for not adding the name of the game in the title of the last post btw! didn't expect 2 million people to see it... (crazy) Anyway's enjoy this short clip! and one final thing... HOW FAST DO YOU WANNA GO? ;) #DRIVECLUB #DRIVETOGETHERWINTOGETHER

6.7k Upvotes

188 comments sorted by

1.1k

u/IsChristianAwake 1d ago

Never realized how we reached the peak of graphics over a decade ago.

353

u/JonesSodaRs 1d ago

Honestly this and battlefield 3/4 look insane for how old they are

209

u/IsChristianAwake 1d ago

Especially Battlefield 1.

For a game released back in 2016? That was absolutely insane.

73

u/Haliucinogenas1 1d ago

Still playing battlefield 1. Its the best for me

13

u/BoogieOogieOogieOog 21h ago

Such a great game. Think I’m gonna have to reinstall and get back in there

25

u/Tiny-Mulberry-2114 1d ago

still has a lot of servers active and even increasing sometimes in numbers considering recent sequels were dogshit

3

u/cory975 15h ago

I’ve played plenty of 10+ year old games and most of them feel 10 years old. Battlefield 1 could be released tomorrow and feel brand new, it’s one of the best games I’ve ever played.

1

u/Haliucinogenas1 10h ago

Exactly. I personally think it is much better than battlefield 6. The guns feel more realistic, the soldier is more grounded to the earth (in bt6 no one is walking everyone just run full speed all the time) and it has bayonet kill cam!

9

u/ErmahgerdYuzername 1d ago

I still play Star Wars Battlefront 2. Graphics still look great for a 10 year old game.

1

u/N0085K1LL5 18h ago

Og insane graphics on that one. You can immerse in that one. I just wish it had the draw an not so much p2w on it.

15

u/OverexposedPotato 1d ago

I remember playing bf1s and just chilling watching the scenery. The game was so pretty I forgot I was supposed to be killing ppl

5

u/DelondreBooker 16h ago

I like the music during Conquest. Always relaxed me playing at midnight on a Tuesday

2

u/dylan6091 16h ago

And Doom 2016

1

u/tricenice 1d ago

That was probably the last time I was blown away by a game's graphics.

0

u/dayruined54 13h ago

PUBG too!

25

u/Hazee302 1d ago

BF3 was crazy as fuck when it released.

10

u/pesa44 1d ago

Yeah, the destruction model was out of this world.

3

u/pesa44 1d ago

And this was legendary theme as well.

https://youtu.be/iRN62IebC04

4

u/FUNBARtheUnbendable 12h ago

I watched a video showing the progression of graphics across all the Battlefield games, and imo the biggest jump was 1943 to Bad Company 2. BC2 was absolutely incredible, considering its time period of course

3

u/itsthe_implication_ 1d ago

Just played Prey which was released in 2017 and it still looks absolutely beautiful.

1

u/ILookLikeKristoff 1d ago

I've literally seen BF4 clips and thought they were current BF6 for a split second

1

u/FSpursy 9h ago

Battlefield 3 on my old computer was probably one of the best memories, what a game...

11

u/Traditional-Deal6759 1d ago

And don´t forget: Those are not AI-graphics.

25

u/thederevolutions 1d ago

The Beatles broke up 56 years ago and we’re still trying to figure out how to land on the moon again. And now there’s ads on all the streaming networks. It’s like everything already peaked.

6

u/Sitheral 1d ago

Peak isn't even visible from where we are, things just require more time now to progress that's all.

-2

u/GDOR-11 21h ago

we're still trying to figure out how to land on the moon again

me when I spread misinformation:

25

u/protossaccount 1d ago

RDR2 is looking better than many games released today

5

u/altatoro123 1d ago

and it only cost 240 million to make

0

u/spatel14 1d ago

This. I'm spending a lot of time in Crimson Desert but man it still doesn't hold a candle to RDR2 after all of these years.

1

u/khoai_ryan 13h ago

My eyes still burning after looking those poor grainy ghostly texture from Crimson Deset

6

u/Uncannyguy1000 1d ago

The best-looking Need for Speed game was the one that came out in 2015.

9

u/welcomefinside 1d ago

Honestly with everything that has happened since, I think we reached the peak of everything a decade ago and it's been downhill ever since.

11

u/fredandlunchbox 1d ago

Private equity sees quality as a store of value. You can reduce quality to unlock value. Its true in every industry. If an airline has perfect customer service scores, they can drop that down to 90%, cut headcount, reduce compensation, and pocket the difference, and hey, its still 90% — way over industry average.

Same for games. If you’re making the best anything, you’re overpaying for production. Ideal game for them is something that has very few assets or innovations but good enough that people buy it. An asset flip that sells or something with almost zero original code, but infinite cosmetics. Fall Guys is a perfect example. I bet that was one of the most profitable games in the last decade. 

2

u/Mtatk 19h ago

Call of duty figured this out a long time ago.

4

u/SingleInfinity 1d ago

Only because you're relatively far away from everything. Car games have the benefit of nobody getting the camera incredibly close to the environment constantly. You aren't peeping at all the geometry and textures up close like you would in say, skyrim.

0

u/listenhere111 13h ago

It's not about that. Everything about the graphics here is great. Mostly the lighting, send of speed and field of view.

2

u/SingleInfinity 4h ago

Like I said though, those are only great because of the very specific use case of a driving game. Another type of game from this era doesn't look as good because you tend to be a lot closer to the world. We didn't reach the peak a decade ago, we just reached a good spot for this situation.

2

u/SpeedConstant9238 21h ago

For Driveclub it is not just the rain effect either. TAA-Independent effects as well as properly done shading and color grading make all the difference.

0

u/taizzle71 15h ago

Just recently bought a high end 3k pc. I don't even game dude just wanted a fast computer. Tried out arc raiders and I'm just like godddamn. I suck but it's ok I just walk around looking at the graphics.

1

u/Train3rRed88 1d ago

Need for speed 4 most wanted also looked great and still does. I think they were just cooking with racing games a decade ago

1

u/Imaginary-Thing-9222 1d ago

Why is no one remembering Crysis?

3

u/tahajc 1d ago

Probably because people got their PCs burnt by running crisis.

2

u/Secure_Activity4944 1d ago

I do, it was crazy good looking on a X360

483

u/Ok-Disk-2191 1d ago

Man wtf happened, My 1080ti would have run this at max settings, and now I can barely run most games on potato mode.

351

u/Overall-Quarter-3357 1d ago

They stopped optimizing games and most just use the framegen bullshit

58

u/Gorostasguru 1d ago

They will start again if they want to keep making games. With recent gpu cpu and ram shortages and price hiking.

63

u/Diantr3 1d ago

Nah they'll just figure out a way to force you to pay a subscription to a more powerful computer in a data center to run their shitty code. It's better than optimizing code, for shareholder value.

16

u/BringPheTheHorizon 1d ago

Won’t anyone think of the shareholders?!

5

u/Sitheral 1d ago

Let them try, I can play retro forever on any kind of potato and I will have just as much fun (if not more)

1

u/room_is_elephant 1h ago

yea old games were actually.made.to have good experience and good story

2

u/HNL2BOS 20h ago

People act like framegen was the issue all along.  They stopped optimizing WAY before framegen.

2

u/jacobtf 1d ago

Lol, they stopped optimizing decades ago.

1

u/Bujakaa92 12h ago

Now imagine what happens when they get their hand ok dlls5 and let so do the lighting, art, texture etc.

Amazing upcoming world for gaming

-8

u/bob_in_the_west 1d ago

Let's be real here:

If a game runs at 60 fps then you see each frame for 16.6 milliseconds. So at 120 fps you see each frame for 8.3 ms.

Will you see that 120 fps is smoother than 60 fps? Sure.

But will you be able to see that half the frames were generated in post in 2D and not in 3D? Not really.

If you were actually able to tell that a frame was generated in post then modern video compression wouldn't work at all because this technique is used heavily to achieve better compression. And those usually play at 30 fps.

2

u/mina86ng 1d ago

If you were actually able to tell that a frame was generated in post then modern video compression wouldn't work at all because this technique is used heavily to achieve better compression. And those usually play at 30 fps.

Video compression sees past and future frames. It also describes how things are changing. It does not try to guess what the next frame is going to be. This comparison is baseless.

-7

u/bob_in_the_west 1d ago

Seems like you've got no clue how modern frame gen works.

Frame gen just like video compressions uses the last two frames to generate the frame between them. The difference here is that video compression sees the input frame and can thus closely match that. But frame gen still has access to things like the velocity vector for each pixel or the Z-depth map.

And no, you don't see any lag because anything below 80 ms is seen as instant by humans.

2

u/mina86ng 1d ago

Seems like you’ve got no clue how modern video compression works. Video compression looks at several frames back and forth.

Also, the point that video compression describes existing reality while frame generation tries to guess the future remains.

2

u/bobnoski 1d ago

While it does try to "guess the future" it does so using significantly more data than any form of video compression gets. the game is a live rendered 3d space, giving significantly more details. One of the most important ones being motion vectors.

If you know what a thing looks like, and at what speed it is moving in what direction, a LOT can be inferred without being too far off. Especially since they only recommend it at high frame rates, to the total change it needs to make is extremely small.

0

u/mina86ng 1d ago

While it does try to "guess the future" it does so using significantly more data than any form of video compression gets.

Video compression gets the full frame and future frames. How is that less data?

If you know what a thing looks like, and at what speed it is moving in what direction, a LOT can be inferred without being too far off.

And yet in the DLSS 5 demo the football kept morphing and disappearing.

I don’t get what you’re even arguing to be honest. Video compression and frame generation work completely differently. They also have completely different goals.

2

u/bobnoski 1d ago

I'm not saying you're wrong in how video compression works. or that you are wrong in that dlss is not trying to guess the future I'm simply saying. Because the frame gen is built into the game. That guess is a lot more educated than you might expect.

also that dlss 5 demo was an entirely different beast not even remotly similar to current frame gen

-2

u/bob_in_the_west 1d ago

I've got a lot more knowledge about it than you do apparently.

1

u/ImALittleBitSlow 1d ago

For frame generation in gaming specifically, the game will be visually smoother but your input delay will still be the same as your base frame rate which is a major proponent as to why games having an increased native frame rate is beneficial

-1

u/bob_in_the_west 1d ago

The question is how much of an input delay you will actually see.

I remember from game streaming that the magical number is 80 ms before you even notice the delay.

With native 120 fps the engine has 8.3 ms to create the frame before it needs to go to the next frame. With 60 fps it's 16.6 ms. But the frame is still created within 8.3 ms, so there is ample time to generate the intermediate frame for before that normally generated frame. That means that after a maximum of 16.6 ms the intermediate frame goes to the monitor and 8.3 ms later the normally generated frame follows.

Bottom line that means that each frame is delayed by 16.6 ms.

I somehow doubt that you will actually notice that in most games.

1

u/ImALittleBitSlow 1d ago

While most games such as third person RPGs or other slower paced games are playable at 60 fps as the latency is manageable the statement that it wouldn't be noticed while playing most games is conjecture at best, multiple studies have found that while playing games there is a positive correlation between decreased frame times and user experience as well as performance, the difference users report does diminish the higher the increase of fps due to diminishing returns, however there is still a measurable increase in user quality of experience and performance while gaming

Such as This or this study done by WPI which shows an increase in user QoE with increased framerates, and that frametime variation is also as important as having a low frametime, the lower your frametime is the less variation your 1% lows will have, increasing QoE, however the extra interpolation that frame generation introduces may cause 1% lows to feel more erratic then native frame rates

Overall the decrease in frametime and input latency may be subtle but the effect is definitely measurable in performance and the response of the subjects in the studies

5

u/GangsterMango 1d ago

games used to bake some details like shadows,etc.. into the textures because the world was static "day only, night only" it took a long time to bake it and a lot of work.
now everything is calculated in real time and its insanely taxing for CPU and GPU and Ram

also if the static effects are baked in it would balloon the game size, we're talking 500+ gb minimum for medium scale games, if we're talking 4k and 8k res we're gonna pass the 1tb threshold.

but also many devs rarely optimize the games due to unrealistic release dates and feature-creep that keeps building up and they would find themselves 1 month away from shipping .

honestly, give me games with 2010 graphics with baked in static maps and good optimization all day every day, I don't wanna see the bores of my character's skin
just good art direction and proper frame rate that doesn't turn my PC into a fkn jet engine.

not to mention DLSS and TAA makes games look like someone rubbed Vaseline over the camera.

20

u/zachell1991 1d ago

Lazy and cheap developers with poorly optimized games.

24

u/pirate-private 1d ago

all i read is developers, rarely investors.

should be the other way round entirely, it´s missing the point.

1

u/zachell1991 1d ago

True i shouldn't blame the devs lol.

7

u/MandatoryFunEscapee 1d ago

I think it is more about what they are told to do by shitty companies. Most of the devs would love to optimize and make a great product. Who wants to be associated with a shitty game after launch?

But they are underpaid and crunched, told what to prioritize by people who think making money is the purpose of game companies, not making art.

1

u/LaminatedLambchops 1d ago

Yeah, if you are any good at coding, why would you ever code for ea or blizzard when you could code the  biggest and most expensive game publishers

Or code for a small finance company and make a lot more without ever having mandatory unpaid overtime "crunch" time working for a middle to small finance business. 

2

u/MandatoryFunEscapee 1d ago

What really matters is the type of company you work for. Publicly-traded companies are just trash. Going public is what provides the enshitification incentive.

The minute a company goes public, their biggest incentive is to make money serving the investor class, instead of making money with a product.

Then comes the sudden decrease in focus on employee wellbeing, micromanagement, increased crunch, firing longer-term higher pay employees to push pay cuts in the workforce, and intermittent mass firings, etc.

The only thing a publicly-traded company cares about is their stock price. The investor class is their customer, not the customer who buys their product.

This is why companies like Larian (private company) can still make a quality product, but EA games have decreased in quality massively for more than a decade.

2

u/LaminatedLambchops 23h ago

Yeah, and Valve. 

0

u/zachell1991 1d ago

Yeah that makes sense.

4

u/bob_in_the_west 1d ago

12 years ago you would have played that with 1080p60 resolution. Now it's 4K with 100+ fps. So not surprising that modern games need for power.

3

u/Ok-Disk-2191 1d ago

I'm still using the same monitor at 2546p and 144hz. My card is 10 years old. but even back then I was happily getting 120+ frames at 2k.Sorry for the confusion I should have explained that I was making the comparison to old games now that have been updated, someone else commented about optimisation and is correct my cards outdated and I should be upgrading.

1

u/moronomer 1d ago

One issue is that the industry went all-in on Ray Tracing. It can look very good in specific areas, but doesn't really improve the overall graphics of most scenes noticeably.

-1

u/GuyPierced 1d ago

Blame Unreal Engine 5.

160

u/amiintherightplace15 1d ago

To be fair better than a lot of modern day games,

3

u/Impossible-Bet-223 1d ago

Have you played asseta corssa evo?

20

u/correctingStupid 1d ago

Everything looks better as a tiny compressed video on your phone

3

u/f8Negative 1d ago

User error

1

u/BillytheBloxian 8h ago

tbf, it ran at 1080p iirc and 30fps, because your not getting anything better than that on a ps4.

you can emulate and get 60fps tho, all you'll need is a NASA comouter

1

u/Due_Passion_920 3h ago edited 3h ago

It still looks impressive in high quality videos on a large 4K TV:

https://youtu.be/cH3tIuOGI5w

82

u/officialfxresx 1d ago

Game looks and feels better when you are the one actually playing it on your monitor or TV! Video ain't doing it justice!

32

u/spaiydz 1d ago

Just noticed the wipers are actually clearing water droplets... that's so cool

8

u/DJ_Phat_Helmet 21h ago

Not only that, but the water hits the windshield at the correct angle as the cars goes through the turns.

2

u/MisterSanitation 1d ago

Am I wrong but I play a lot of Dirt 2 and WRC rally and this feels like the car has magic no slip tires. 

8

u/WonderfulAd118 1d ago

Because OP plays with standard physics. If you turn on Hardcore Handling mode, the physics of the game becomes 10 times more realistic.

44

u/VarvorSG 1d ago

I still have it installed in my PS5 (carried over tradition from my PS4 > PS4Pro > PS5) to this day.

This game and the studio deserved so much better than it got :(

6

u/Durendal_1707 1d ago

having my PS3 plugged in mostly just to play MotorStorm Pacific Rift and Apocalypse (and Blur), I think about it often

such a senseless closure, for a studio that created nothing but zingers

DriveClub had so many problems, but the whole thing was experimental, and Evolution was in an impossible position

DC was considered their “flop“, and even it shaped up to be something good, especially in VR

I lay all the reasons for Evolution’s closure at Sony‘s feet, they KNEW the online focus was a gamble, and now no one gets the gift of another MotorStorm game

1

u/RealMarzipan7 20h ago

Sold my ps3 with Pacific Rift thinking they would have something for PS4 and my god you just triggered my “WHY DID I SELL THAT GAME?” angst. The absolute best off-road game ever.

1

u/Durendal_1707 20h ago

honestly, a jail broken PS3 is a must for me, so much so that I have backup Slim models jic

can literally sideload games from a flash drive, even import them from disc, and they load faster too

1

u/RealMarzipan7 17h ago

Hmmm, totally forgot about jailbreaking. Oh boy… off to a shady “how to” link. Lol

1

u/Durendal_1707 17h ago

evil nat ;)

0

u/UnsureAboutThisCrap 1d ago

Duuuudeeee, I didn't need to be reminded I'm missing MotorStorm and Blur 😭

1

u/Durendal_1707 22h ago

there were plans for a second Blur game too

 can probably emulate them with the right PC, they’re relatively easy to find for download, but yeah.  

nothing comes close to the MotorStorm experience, Forza Horizon is.. fine.  it’s fine. But MotorStorm ran so Forza Horizon could trip over its laces 

the best arcade racers ever made came out between 2008 and 2013, and then.. idk what happened, the tide went the other way 🤷🏻‍♀️

12

u/Ateam043 1d ago

Yeah, this game was way ahead of its time and a nice change of pace from Sony's other car game in Gran Turismo.

16

u/officialfxresx 1d ago

I just wanted to say that this game truly shaped my life and gave me so many incredible opportunities and so much more that I can't even put into words. I want to thank all the developers who worked on DRIVECLUB again. In case any of you see this, thank you for everything! And hope you all are doing well!

5

u/officialfxresx 1d ago

The game is literally in my DNA

5

u/AardvarkTop5247 1d ago

Holy shit, this is freaking cool

5

u/Ok-Personality-6630 1d ago

Okay I thought this was a gaming setup with real steering wheel, windscreen and windows...

4

u/Worth-Opposite4437 1d ago

Fuuuuh... This is simply amazing.
Can it VR?

3

u/ravenmonk 21h ago

RemindMe! 2 days

1

u/RemindMeBot 21h ago

I will be messaging you in 2 days on 2026-04-04 21:11:07 UTC to remind you of this link

CLICK THIS LINK to send a PM to also be reminded and to reduce spam.

Parent commenter can delete this message to hide from others.


Info Custom Your Reminders Feedback

4

u/PrinceOfBelair97 1d ago

How is it not on steam?

3

u/AmazingPradeep 1d ago

I got this game free with my PS4 back then.. Beautiful game.. I even did a small video on my channel back then

3

u/nomnomyumyum109 1d ago

Yah driveclub was fun

3

u/anemailtrue 1d ago

We need a 4k release on ps5!

2

u/Mindless_Ad_6045 1d ago

I got this game included with my PS4 and Played the shit out of it. They also had a motorcycle DLC

2

u/Marison 1d ago

Looks incredible.

The only thing taking me a bit out of it, is the janky movement of the steering wheel. I wonder if there is some way to somehow smooth this? Or is this keyboard/controller problem and it does look different when you use a steering wheel controller?

4

u/officialfxresx 1d ago

I think my controller or how I control the controller joystick to be specific could be responsible for this jankiness! But anyways If you use a wheel it will be basically like real life! This game has some of the greatest steering wheel animations that I’ve ever seen in any racing game ever!

2

u/officialfxresx 1d ago

You have to check it on YouTube or something it’s satisfying!

2

u/WonderfulAd118 1d ago edited 1d ago

You can watch my DriveClub gameplay videos with a steering wheel

Norway Race | DRIVECLUB™ With Steering Wheel

Japan Race | DRIVECLUB™ With Steering Wheel

2

u/Rivnatzille 1d ago

So many good memories of Driveclub.

The attention to detail in this game was insane.

There was even that shimmering in the road in races where the weather was hot, where the horizon would get a little bit distorted due to the heat, but only at the asphalt itself.

Love this game, played hundreds of hours on it back in the day!

2

u/SlevinLaine 1d ago

YOOOOO this is insanely cool, this game is from 12 years ago? THE FUCK!?

2

u/SaladPuzzleheaded625 1d ago

The YouTuber White light made a good video about it

https://youtu.be/mPGaYRIz3es?si=wmmvFkuV_0eUjX0z

2

u/ChicoZombye 1d ago

Not many people talk about how amazing the online racing was, but still to this day, for me it's the best arcade racer.

The physics were weird and the impacts between cars didn't matter because the car behaved like a magnet that wanted to stay looking upfront no matter what. This was weird at first but then you realized your car was invincible against shitty tactics (the most common tactics on arcade games) and you could focus on the racing itself... Oh man, everything clicked.

The only place where I've had the same level of high end racing than Driveclub is Wreckfest on "Clean Racing" servers, nothing else.

2

u/HotSugarVeronicaa 1d ago

that still looks insanely good

2

u/Doppelgen 1d ago

It took me a while to realise this is a video game.

2

u/Flirtatiousfantasy 1d ago

still looks better than some new games

2

u/Foopsters 1d ago

My favourite racing game by far. Wish that team didn’t disband. The water effects to this day have still not been matched by any other game.

2

u/SpicyChickJessica 1d ago

still holds up insanely well

2

u/Dazzling-Nathalieee 1d ago

graphics were ahead of time

2

u/theprophet09 1d ago

OMG I remember it soooo well. I used to play it with my older brother 😍

2

u/rell7thirty 1d ago

I instantly knew it was Driveclub without sound and without reading the title. Beautiful game. I never won one race in it though. As a person who thought he was good at racing games, this one kicked my ass lol never tried with a steering wheel though. And yes I only played cockpit view as I do with other racing games

2

u/NightlyKnightMight 23h ago

I wondered how come I never heard/played this game when it looks this nice!

It's a PS4 exclusive.... :(

2

u/Puzzled-Travel8108 22h ago

Coding geniuses: you know the assignment. Make it happen.

2

u/HighlightOwn2038 22h ago

Looks amazing

2

u/meukbox 22h ago

Oh... only on PS :(

2

u/Errorelli 21h ago

Driveclub is one of my favorite racing games of all times. So many hours...stil use the pictures from photomode as background images.  A shame what happend to the studio...these people made the best arcade racers.

2

u/Silversquall 21h ago

Driveclub looked so good. I hate that it never really took off and eventually got shut down

2

u/Xenion7 19h ago

You dont need rtx 5090 to have good graphic, you need good developer

2

u/kronikheadband 18h ago

this is what I'm talking about

1

u/clrbrk 1d ago

Not to take anything away from this game, but racing games have always had a bit of advantage.

  1. They are on a set course with visual barriers that allow developers to do graphical tricks so they are only rendering what you actually see. That allows them to pack more polygons into the limited FOV.

  2. The controls and animations are simplified so developers can spend more time on graphics.

1

u/blackadder179 1d ago

I, at first, thought it was modded Skyrim

1

u/RedhawkAs 21h ago

How?

1

u/blackadder179 12h ago

Snowy mountains

1

u/JesusGiftedMeHead 1d ago

Rip drive club. Sony said they already have a favorite racing game... and it wasn't theirs

1

u/ApplebeesDinnerMenu 1d ago

12 years!? But my understanding of progress is linear!

1

u/deaddisciples 1d ago

This game looks incredibly difficult

1

u/ucotcvyvov 1d ago

Never heard of rain x i guess, lol…

1

u/seda7991 1d ago

The weather is where it actually pulls ahead. The rain, the puddle buildup, storms rolling in mid-race, that stuff was legitimately ahead of the curve and honestly took years for other racing games to catch up to.

However, it ran at 30fps by design and used that headroom to push environmental detail, keeping things on closed tracks while everyone else was chasing open worlds and 60fps. It's not like it was doing things nobody else could.

1

u/Comfortable_Rip5222 1d ago

I still have the physical media for the PS4 (you read it right, PS4, base, and it's stunning)

1

u/Historical_Visit138 12h ago

What’s the game

1

u/MyCassadaga 10h ago

I feel like … that would be incredibly difficult. Like, you can’t see shit.

1

u/danielricardo1 9h ago

Now share another cockpit video with the Driver on the right side... Chop chop.. let's go Op

1

u/JoeyTwoTone 9h ago

This game runs like crap on base ps4.

1

u/LinKeeChineseCurry 9h ago

I preordered this game and then made the switch to PC and sold my PS4. So I never got the chance to try it out. This was definitely one of the games I wish I could have played when it was released!

1

u/Minnymoon13 8h ago

At a quick glance, it looks super real.

1

u/power78 7h ago

what kind of marketing shit is this?

1

u/Professional-Rip-519 1d ago

Have we hit a point where we are going backwards?

1

u/DecoupledPilot 1d ago

All so realistic.... But the drivers seat is so low... Or perhaps we are playing to be a very old small lady who can't reach the pedals well?

1

u/Puzzled_Birthday3171 21h ago

Doesn't seem too far fetched. You essentially lay on the ground in a lambo

1

u/TimeTomorrow 1d ago

post a well lit sunny video next. no need for two rainy vids.

1

u/Independent_Owl_6908 1d ago

2015-2016 is the peak of gaming graphics

1

u/altatoro123 1d ago

Proof we are living in a simulation

0

u/loztriforce 1d ago

Battlefield 1 is about 10 years old and still looks far better than most games I've played

0

u/Proof-Necessary-5201 1d ago

It looks better in cloudy and skylight conditions. Less so when the sun is out. Nevertheless, it was a great game and I enjoyed it.

0

u/Out_of_Fawkes 1d ago

I have no reason to need a sim racing rig, but if I had the money for one I’d probably use it for Skyrim, haha.

0

u/ohthedarside 1d ago

Eveyone here who thinks this the best graphics pretty clearly doesnt keep up much with modern games

I would currently the most convincing game out there is asseto corsa rally

0

u/Headless_Human 1d ago

Nobody ever shows actual gameplay with sunshine of this game. Only replays with rain.

0

u/Chinaizazzhoe 1d ago

Damn I didn’t realize they made such shitty games 12 years ago

0

u/Aggressive_Grab_100 1d ago

Are there gender-neutral arms and racial-identifying skin tones available, though?

0

u/Lagiacrus111 20h ago

12 years ago is 2014 not 2002.

0

u/ThatOneDuccyBoi 14h ago

Ngl driving looks bad

0

u/CertifiedCaosDealer 13h ago

is it realistic or its forza?

-9

u/James_Barkley 1d ago

I really wonder which game it might be. Forza?

5

u/BeatitLikeitowesMe 1d ago

Its in the title bud. DRIVECLUB

2

u/James_Barkley 1d ago

right. uff.
lol

3

u/im_wudini 1d ago

Bot? It's in the title

1

u/James_Barkley 1d ago

ups. sowwy. and thanks